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Ludo Royale

Four tokens, one crown

Roll, move, capture an opponent's token to send it back to the yard, and get all four home before anyone else. Full rules — safe cells, extra rolls on a six or a capture, the three-sixes penalty — with a dice roll nobody can argue with because the game engine owns it, not the player.

Players
2-4 players
Modes
Single player · Multiplayer
Category
Board

What's in it

Full rule set

Sixes grant another roll, captures send tokens back to the yard, safe cells protect them, and three sixes in a row forfeits the turn.

Bots that play tactically

Each bot weighs captures, close calls to home, and threatened tokens — not a coin flip on which piece to move.

Exact-count finish

A token needs the precise roll to land on home. Overshoot and that token has to wait for a better number.

Real opponents are next

The board runs on the same engine that will carry multiplayer — live tables and shareable room codes plug in without a rewrite.