
Gun Bottle Shot
Steady hands, shrinking targets
Three shelves of glass bottles and one minute on the clock. Every shot costs a round from a six-round magazine, whether it connects or not, so wasted shots buy reloads and reloads cost time. Chain hits to build a combo up to three times, clear a whole rack without a miss for a bonus, and never touch a red bomb — one tap on one of those ends the run on the spot. Every point moves the payout, up to four times your stake.
- Players
- Solo
- Modes
- Single player
- Category
- Arcade
What's in it
Bombs guard the best targets
Every bomb sits beside a gold or armoured bottle and moves with it. Touch one and the run ends on the spot.
Accuracy is the resource
A miss costs the same round as a hit. Spray the rack and you spend the minute reloading.
Escalating waves
Every rack brings more bottles, smaller and faster. Armour takes two hits, and the bombs travel with the targets worth the most.
Score sets the payout
A smooth curve, not bands: 1,250 points returns your stake exactly, and every point above it pays, to a ceiling of four times.
Still to confirm before this is built
Answering these up front keeps the build on schedule.
- Whether a weekly leaderboard sits alongside the staked run
- Whether to offer a free practice mode with no stake and no payout