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Gun Bottle Shot

Sixty seconds, and a chain you can lose in one shot.

Three shelves of glass, an eight-round magazine, and a combo that climbs to five times. Your score at the buzzer sets the payout, up to 4 times your stake.

Stake per run

What pays what

On the rack

  • Plain+10one hit
  • Gold+25one hit
  • Armoured+40two hits

What a score pays

  • 0.5x625 pts12
  • 1x1,250 pts · break even25
  • 1.5x1,875 pts37
  • 2x2,500 pts50
  • 3x3,750 pts75
  • 4x5,000 pts100

A smooth curve, not steps — every point moves the payout.

One bomb ends the run

Red bottles are sudden death. Touch one and the run stops there — you keep every coin earned, but the rest of the clock is gone. You are never forced to shoot one: if only bombs are left, the rack clears itself.

Bombs guard the best bottles

Every bomb is planted beside a gold or armoured bottle and moves with it, so the top targets are the risky ones. A centred shot is always safe — miss wide on the bomb side and it is over. A miss also costs 14 points and your combo, so clear a rack without missing once for a 120-point bonus.

Your range

Stake
Classic
Per run
25
Run length
60s
Magazine
6 rounds
Top payout
100

This is a game of skill, so practice genuinely changes what you get back. The stake is charged when the run starts.